I'm an indie game developer, UI designer, and illustrator with a passion for immersive and innovative gameplay experiences.Find me on Bluesky, LinkedIn, and itch.io

Poster Art, Monstrum Mysterium (2024)

Crop Concepts, Monster Garden (2024)

Plumbo's Habitat, Monster Garden (2023)

Antique Toilet Design, Monstrum Mysterium (2023)
As a UI designer, I've been tasked with creating menu layouts that are intuitive and accessible for the user while remaining innovative and interesting, setting the game apart from the crowd and communicating through visuals the themes and goals of the gameplay.
UI Highlights: Monstrum Mysterium (2024)
UI Highlights: Monster Garden (2023)
UI Highlights: Kindred Fields (2022)

Fallon, Monstrum Mysterium (2024)

Fungort Gnarlhorn (2023)

Gespar Bogrum (2022)
coming soon
THE WELL is a UI-based point-and-click narrative game that takes place entirely within the pages of a naturalist's journal. You must find the clues hidden within the journal's pages to uncover the fate of the missing scholar.Prototype created as part of the inaugural GAMERella Mentorship Program.This is a solo project and I have been responsible for all UI design, art direction, project management, creature design, 3D asset creation, narrative design, programming, implementation, and technical art, under the guidance of a mentor.
coming soon
Monster Garden is a mobile virtual pet game about caring for strange creatures, exploring and rejuvenating their alien habitats, and helping them restore their dying world.My roles included:
production & documentation management
environment design
UI design
gameplay design
Monstrum Mysterium is a narrative-focused dating sim in which the player has been transported to a shadowy apartment block full of monsters. They must explore the dilapidated building and befriend the resident monsters in order to return home -- before it's too late.My roles included:
production planning
documentation management
art direction
UI design
character design
environment design