I'm an indie game developer, UI designer, and illustrator with a passion for immersive and innovative gameplay experiences.Find me on Bluesky, LinkedIn, and itch.io

Environment Art

UI Design

As a UI designer, I've been tasked with creating menu layouts that are intuitive and accessible for the user while remaining innovative and interesting, setting the game apart from the crowd and communicating through visuals the themes and goals of the gameplay.

UI Highlights: Monstrum Mysterium (2024)

UI Highlights: Monster Garden (2023)

UI Highlights: Kindred Fields (2022)

Characters & Creatures

Games

THE WELL

coming soon

THE WELL is a UI-based point-and-click narrative game that takes place entirely within the pages of a naturalist's journal. You must find the clues hidden within the journal's pages to uncover the fate of the missing scholar.Prototype created as part of the inaugural GAMERella Mentorship Program.This is a solo project and I have been responsible for all UI design, art direction, project management, creature design, 3D asset creation, narrative design, programming, implementation, and technical art, under the guidance of a mentor.

Monster Garden

coming soon

Monster Garden is a mobile virtual pet game about caring for strange creatures, exploring and rejuvenating their alien habitats, and helping them restore their dying world.My roles included:

  • production & documentation management

  • environment design

  • UI design

  • gameplay design

Monstrum Mysterium

A photo of a person from the shoulders up. They have pale skin, brown hair and eyes, browline glasses, and a titanium ring in their right nostril. They are wearing a mustard yellow beanie and a brown t-shirt, with a cheeky smile on their face.

Honourable Mention for Artistic Achievement at Level Up 2024

Monstrum Mysterium is a narrative-focused dating sim in which the player has been transported to a shadowy apartment block full of monsters. They must explore the dilapidated building and befriend the resident monsters in order to return home -- before it's too late.My roles included:

  • production planning

  • documentation management

  • art direction

  • UI design

  • character design

  • environment design